Scythe Combat Training

Anime movement. Real combatives. No cosplay.
Weapon training: scythe and sword mechanics with real combat footwork

We train weapons like fighters — not actors. Scythe and sword mechanics are built on a serious unarmed base: Boxing for footwork and timing, Judo for balance and clinch control, and Shootfighting for seamless striking-to-submissions. If it doesn’t work under pressure, we don’t teach it.

Our Unarmed Foundation

Boxing

Angles, head movement, and the discipline of the jab. If you can’t control range, you can’t control the fight — or a blade.

  • Footwork patterns for entry/exit
  • Timing & rhythm (beats, half-beats)
  • Guard transitions that map to weapon guards

Judo

Balance breaking, throws, trips, and how to fall without fear. Clinch is reality — we make it yours.

  • Kuzushi (off-balancing) for takedown safety
  • Foot sweeps that pair with blade angles
  • Grip fighting → hand fighting → control

Shootfighting

Hybrid pressure: strike, clinch, finish. No pause between phases — the bridge between striking and submissions.

  • Wall work & body locks
  • Catch-style rides and chokes
  • Finish under fatigue (sprint rounds)
Why this matters: weapons magnify your movement. A clean base makes scythe and sword safer, faster, and harder to counter.

Weapons Track: Apply the Base

We don’t just swing for the cameras alone. We build mechanics that hold up when someone’s trying to attack you. Sessions focus on:

  • Guards & stances that reduce target and clear the weapon path
  • Circular momentum, recovery arcs, and safe resets
  • Range control: enter, cut, exit — with perfect feet
  • Conditioning: wrists, forearms, shoulders, trunk rotation
  • Precision over flash — function before flair

Anime Inspiration, Real Discipline

We love the energy of series like HSDK and Dragon Ball and we use that inspiration to create something real and affective..